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In addition to being the only way to obtain the new Act-specific crafting materials used with Kanai’s Cube, we’ve shifted the reward from bounties to focus on being the primary source for gold and crafting materials. Nephalem Rifts no longer require Rift Fragments to enter, so we needed to change the incentive behind completing bounties.
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In addition to adding a new zone with its own new bounties to tackle, the rewards gained from bounties have been revised. This should make these items feel like a viable option for starting out whether you’re a new player or starting a new Season. Instead, they will now require new Act-specific crafting materials that can be obtained at any level by completing bounties.
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Crafted Legendaries, for example, no longer require Forgotten Souls to craft (though they also no longer provide Forgotten Souls when salvaged). Right: The 2.3.0 recipe.Ĭrafting costs in general have been reduced across the board, especially for gear that’s intended for use while leveling or to help you gear up when first hitting level 70. Disparities in crafting material abundance have been evened out, both in terms of how often they drop and how often you’ll require them for crafting: no more 72 Arcane Dust bracer recipes! There is now a much smaller pool of recipes at each artisan level, and while there should still be a good mix of different types of gear to craft, each unlocked level should feel like a meaningful stepping stone that’s worth the crafting materials you spend. We’ve also trimmed the fat away from the list of crafting recipes for both the Blacksmith and the Jeweler. This leaves one remaining tier of crafting materials, making items salvaged at any level always useful. First off, we’ve removed an entire tier of crafting materials, including Common Debris, Exquisite Essences, Iridescent Tears, Demonic Essences, and Fiery Brimstones. Crafted items have fallen into a strange place where they feel too expensive to craft and, aside from a few select pieces, often not worth the effort. We also have some quality of life and system changes coming to Adventure Mode, designed to make both leveling and maximum level play more smooth and streamlined experiences. From new features to an entirely new zone, there is plenty to discover for the first time. Patch 2.3.0 brings a huge number of changes to Diablo III. Originally Posted by Blizzard ( Blue Tracker / Official Post) Lots of insight and details on the changes to Crafting, Bounties, Nephalem and Greater Rifts, and the Hellfire Event. WoW Down to 5.6 Million Subscribers Patch 2.3 Preview - Adventure ModeĪ new blog post has gone up going over all the changes coming to Adventure Mode. New Card Reveal: Druid of the Saber, Crowd FavoriteĬlaw Teasers, Rotation for Aug 4, 2015, Upcoming Shop Sales, Leoric Gold Cost